remove legacy code

This commit is contained in:
Vendicated
2025-05-16 19:47:01 +02:00
parent fa627b384f
commit 857779e77b
5 changed files with 2 additions and 39 deletions

View File

@@ -4,7 +4,7 @@
* SPDX-License-Identifier: GPL-3.0-or-later
*/
import { existsSync, mkdirSync, readFileSync, writeFileSync } from "fs";
import { mkdirSync, readFileSync, writeFileSync } from "fs";
import { dirname, join } from "path";
import type { Settings as TSettings, State as TState } from "shared/settings";
import { SettingsStore } from "shared/utils/SettingsStore";
@@ -35,18 +35,5 @@ function loadSettings<T extends object = any>(file: string, name: string) {
}
export const Settings = loadSettings<TSettings>(SETTINGS_FILE, "Vesktop settings");
export const VencordSettings = loadSettings<any>(VENCORD_SETTINGS_FILE, "Vencord settings");
if (Object.hasOwn(Settings.plain, "firstLaunch") && !existsSync(STATE_FILE)) {
console.warn("legacy state in settings.json detected. migrating to state.json");
const state = {} as TState;
for (const prop of ["firstLaunch", "maximized", "minimized", "steamOSLayoutVersion", "windowBounds"] as const) {
state[prop] = Settings.plain[prop];
delete Settings.plain[prop];
}
Settings.markAsChanged();
writeFileSync(STATE_FILE, JSON.stringify(state, null, 4));
}
export const State = loadSettings<TState>(STATE_FILE, "Vesktop state");