fix: handle loadURL() failures correctly (#1093)
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@@ -16,6 +16,7 @@ import {
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session,
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Tray
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} from "electron";
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import { EventEmitter } from "events";
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import { rm } from "fs/promises";
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import { join } from "path";
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import { IpcCommands, IpcEvents } from "shared/IpcEvents";
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@@ -39,7 +40,7 @@ import {
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import { darwinURL } from "./index";
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import { sendRendererCommand } from "./ipcCommands";
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import { Settings, State, VencordSettings } from "./settings";
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import { createSplashWindow } from "./splash";
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import { createSplashWindow, updateSplashMessage } from "./splash";
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import { makeLinksOpenExternally } from "./utils/makeLinksOpenExternally";
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import { applyDeckKeyboardFix, askToApplySteamLayout, isDeckGameMode } from "./utils/steamOS";
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import { downloadVencordFiles, ensureVencordFiles } from "./utils/vencordLoader";
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@@ -477,17 +478,33 @@ function createMainWindow() {
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win.webContents.setUserAgent(BrowserUserAgent);
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// if the open-url event is fired (in index.ts) while starting up, darwinURL will be set. If not fall back to checking the process args (which Windows and Linux use for URI calling.)
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// win.webContents.session.clearCache().then(() => {
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loadUrl(darwinURL || process.argv.find(arg => arg.startsWith("discord://")));
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// });
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return win;
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}
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const runVencordMain = once(() => require(join(VENCORD_FILES_DIR, "vencordDesktopMain.js")));
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const loadEvents = new EventEmitter();
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export function loadUrl(uri: string | undefined) {
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const branch = Settings.store.discordBranch;
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const subdomain = branch === "canary" || branch === "ptb" ? `${branch}.` : "";
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mainWin.loadURL(`https://${subdomain}discord.com/${uri ? new URL(uri).pathname.slice(1) || "app" : "app"}`);
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// we do not rely on 'did-finish-load' because it fires even if loadURL fails which triggers early detruction of the splash
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mainWin
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.loadURL(`https://${subdomain}discord.com/${uri ? new URL(uri).pathname.slice(1) || "app" : "app"}`)
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.then(() => loadEvents.emit("app-loaded"))
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.catch(error => retryUrl(error.url, error.code));
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}
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const retryDelay = 1000;
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function retryUrl(url: string, description: string) {
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console.log(`retrying in ${retryDelay}ms`);
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updateSplashMessage(`Failed to load Discord: ${description}`);
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setTimeout(() => loadUrl(url), retryDelay);
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}
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export async function createWindows() {
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@@ -506,7 +523,7 @@ export async function createWindows() {
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mainWin = createMainWindow();
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mainWin.webContents.on("did-finish-load", () => {
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loadEvents.on("app-loaded", () => {
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splash?.destroy();
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if (!startMinimized) {
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@@ -529,6 +546,8 @@ export async function createWindows() {
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});
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mainWin.webContents.on("did-navigate", (_, url: string, responseCode: number) => {
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updateSplashMessage(""); // clear the splash message
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// check url to ensure app doesn't loop
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if (responseCode >= 300 && new URL(url).pathname !== `/app`) {
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loadUrl(undefined);
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@@ -11,11 +11,16 @@ import { ICON_PATH, VIEW_DIR } from "shared/paths";
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import { Settings } from "./settings";
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let splash: BrowserWindow | undefined;
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export function createSplashWindow(startMinimized = false) {
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const splash = new BrowserWindow({
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splash = new BrowserWindow({
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...SplashProps,
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icon: ICON_PATH,
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show: !startMinimized
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show: !startMinimized,
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webPreferences: {
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preload: join(__dirname, "splashPreload.js")
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}
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});
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splash.loadFile(join(VIEW_DIR, "splash.html"));
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@@ -37,3 +42,7 @@ export function createSplashWindow(startMinimized = false) {
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return splash;
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}
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export function updateSplashMessage(message: string) {
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if (splash && !splash.isDestroyed()) splash.webContents.send("update-splash-message", message);
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}
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