fix: handle loadURL() failures correctly (#1093)

This commit is contained in:
Cookie
2025-04-22 16:03:17 -04:00
committed by GitHub
parent c7d830c57c
commit 3936a0a41e
5 changed files with 70 additions and 5 deletions

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@@ -16,6 +16,7 @@ import {
session,
Tray
} from "electron";
import { EventEmitter } from "events";
import { rm } from "fs/promises";
import { join } from "path";
import { IpcCommands, IpcEvents } from "shared/IpcEvents";
@@ -39,7 +40,7 @@ import {
import { darwinURL } from "./index";
import { sendRendererCommand } from "./ipcCommands";
import { Settings, State, VencordSettings } from "./settings";
import { createSplashWindow } from "./splash";
import { createSplashWindow, updateSplashMessage } from "./splash";
import { makeLinksOpenExternally } from "./utils/makeLinksOpenExternally";
import { applyDeckKeyboardFix, askToApplySteamLayout, isDeckGameMode } from "./utils/steamOS";
import { downloadVencordFiles, ensureVencordFiles } from "./utils/vencordLoader";
@@ -477,17 +478,33 @@ function createMainWindow() {
win.webContents.setUserAgent(BrowserUserAgent);
// if the open-url event is fired (in index.ts) while starting up, darwinURL will be set. If not fall back to checking the process args (which Windows and Linux use for URI calling.)
// win.webContents.session.clearCache().then(() => {
loadUrl(darwinURL || process.argv.find(arg => arg.startsWith("discord://")));
// });
return win;
}
const runVencordMain = once(() => require(join(VENCORD_FILES_DIR, "vencordDesktopMain.js")));
const loadEvents = new EventEmitter();
export function loadUrl(uri: string | undefined) {
const branch = Settings.store.discordBranch;
const subdomain = branch === "canary" || branch === "ptb" ? `${branch}.` : "";
mainWin.loadURL(`https://${subdomain}discord.com/${uri ? new URL(uri).pathname.slice(1) || "app" : "app"}`);
// we do not rely on 'did-finish-load' because it fires even if loadURL fails which triggers early detruction of the splash
mainWin
.loadURL(`https://${subdomain}discord.com/${uri ? new URL(uri).pathname.slice(1) || "app" : "app"}`)
.then(() => loadEvents.emit("app-loaded"))
.catch(error => retryUrl(error.url, error.code));
}
const retryDelay = 1000;
function retryUrl(url: string, description: string) {
console.log(`retrying in ${retryDelay}ms`);
updateSplashMessage(`Failed to load Discord: ${description}`);
setTimeout(() => loadUrl(url), retryDelay);
}
export async function createWindows() {
@@ -506,7 +523,7 @@ export async function createWindows() {
mainWin = createMainWindow();
mainWin.webContents.on("did-finish-load", () => {
loadEvents.on("app-loaded", () => {
splash?.destroy();
if (!startMinimized) {
@@ -529,6 +546,8 @@ export async function createWindows() {
});
mainWin.webContents.on("did-navigate", (_, url: string, responseCode: number) => {
updateSplashMessage(""); // clear the splash message
// check url to ensure app doesn't loop
if (responseCode >= 300 && new URL(url).pathname !== `/app`) {
loadUrl(undefined);

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@@ -11,11 +11,16 @@ import { ICON_PATH, VIEW_DIR } from "shared/paths";
import { Settings } from "./settings";
let splash: BrowserWindow | undefined;
export function createSplashWindow(startMinimized = false) {
const splash = new BrowserWindow({
splash = new BrowserWindow({
...SplashProps,
icon: ICON_PATH,
show: !startMinimized
show: !startMinimized,
webPreferences: {
preload: join(__dirname, "splashPreload.js")
}
});
splash.loadFile(join(VIEW_DIR, "splash.html"));
@@ -37,3 +42,7 @@ export function createSplashWindow(startMinimized = false) {
return splash;
}
export function updateSplashMessage(message: string) {
if (splash && !splash.isDestroyed()) splash.webContents.send("update-splash-message", message);
}

13
src/preload/splash.ts Normal file
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@@ -0,0 +1,13 @@
/*
* Vesktop, a desktop app aiming to give you a snappier Discord Experience
* Copyright (c) 2025 Vendicated and Vesktop contributors
* SPDX-License-Identifier: GPL-3.0-or-later
*/
const { contextBridge, ipcRenderer } = require("electron/renderer");
contextBridge.exposeInMainWorld("VesktopSplashNative", {
onUpdateMessage(callback: (message: string) => void) {
ipcRenderer.on("update-splash-message", (_, message: string) => callback(message));
}
});