the current implementation was prematurely merged and is broken. it will be back with a fixed implementaton eventually
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@@ -442,8 +442,7 @@ function createMainWindow() {
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const runVencordMain = once(() => require(join(VENCORD_FILES_DIR, "vencordDesktopMain.js")));
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export async function createWindows() {
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const { startMinimized } = Settings.store;
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const splash = createSplashWindow(startMinimized);
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const splash = createSplashWindow();
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// SteamOS letterboxes and scales it terribly, so just full screen it
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if (isDeckGameMode) splash.setFullScreen(true);
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await ensureVencordFiles();
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@@ -453,8 +452,11 @@ export async function createWindows() {
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mainWin.webContents.on("did-finish-load", () => {
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splash.destroy();
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mainWin!.show();
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if (!startMinimized || isDeckGameMode) mainWin!.show();
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if (Settings.store.maximized && !isDeckGameMode) {
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mainWin!.maximize();
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}
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if (isDeckGameMode) {
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// always use entire display
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@@ -464,11 +466,5 @@ export async function createWindows() {
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}
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});
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mainWin.once("show", () => {
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if (Settings.store.maximized && !mainWin!.isMaximized() && !isDeckGameMode) {
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mainWin!.maximize();
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}
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});
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initArRPC();
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}
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@@ -11,11 +11,10 @@ import { ICON_PATH, VIEW_DIR } from "shared/paths";
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import { Settings } from "./settings";
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export function createSplashWindow(startMinimized = false) {
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export function createSplashWindow() {
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const splash = new BrowserWindow({
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...SplashProps,
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icon: ICON_PATH,
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show: !startMinimized
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icon: ICON_PATH
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});
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splash.loadFile(join(VIEW_DIR, "splash.html"));
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